He will almost act like a third Centre-back at times. Also, it’s even more important when you consider your team rotation, as depending on your players, your second team might play very differently from your first even when using the same tactic.įor example, a Full-Back with excellent Work Rate, Positioning, Jumping Reach and Tackling will provide a solid defensive presence in the back. Studying all of your player's attributes and traits should always be the first step in creating any tactic. When lacking team and individual instructions, player behaviour is strongly influenced by their attributes and unique player traits. While the shape remains the same, the players will behave very differentlyĪs with the strikers, a similar concept can be applied when setting up your midfield and defence.Īlthough roles such as CM(defend) and FB(support) seem a little simple, this does not mean that all my players in these roles will act the same. To achieve this, I reworked some of the roles and duties. Whether they are your forwards or defenders, the same rule applies. So let's rework the front four with that in mind.Ī good rule of thumb for me when creating a well-balanced tactic is that no two players should be doing the same thing. To succeed at a bigger club, you will need to inject variety into your tactics via your player selection. Yet it would not survive the test of the higher divisions, with more mentally adept defenders and midfielders. Such predictable football could work very well in lower leagues with good wingers that are pacey and can cross. This could happen if you only use players whose attributes gravitate towards this behaviour, and in the long-term it would probably make your play very repetitive and predictable for the opposition. Just by looking at the roles, you would think that the strikers will push forward to attack as the wingers run along the flanks and provide crosses for them. It should be relatively easy to set up its attack with two strikers and two wingers. How can role selection help with achieving variety and unpredictability? To give an example in FM21, let’s look at the classic 4-4-2 formation. The football created this way can be rich in both the variety and sheer number of player behaviours and movements produced. The aim is creating tactics that are ‘simple’ in their instruction load (the number of team and individual instructions) while still maintaining a good level of ‘complexity’ in the plays your players are making on the pitch. In this way, you create tactics that are easier to execute and adjust, and you’ll gain fluidity with your players. This involves keeping player roles varied while using minimal team instructions - let the roles dictate the game. Most winning tactics (in real life and FM21) are ones that have variety and unpredictability. Likewise, creative players positioned in a more attacking, forward role will bring through a unique blend of creativity and offense.Ī striker with high Finishing, Off The Ball and Composure will gravitate towards being your primary goalscorer, even if assigned a supporting role. For example, good technical passers with high Team Work attributes tend to act as playmakers without you actually designating them in a specific playmaker role. Player attributes have a key role in dictating how that player behaves on the pitch and within the confines of the tactic. When creating a tactic in this way, one must depend on smart player selection (according to their attributes) to achieve tactical goals. Rather it’s a style that requires the least tactical input from the virtual manager. This guide from Ihor Crusadertsar is all about using generic player roles to achieve ‘simple’ but effective football.īy ‘simple’ I don’t mean football that’s very direct or devoid of beautiful play.
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