![]() ![]() Some of Last Light’s most memorable moments happen not during heavy firefights or scenes of explosive theatrics, but when Artyom is essentially resigned to fly-on-the-wall-style scenarios, lying in wait, listening to the miscellaneous prattling of the commies and neo-Nazis who surround him on a daily basis. Although the narrative starts off intriguing, with Artyom and his team seeking out the sole Dark One that survived the bombing, it loses a bit of steam as its inherently unconvincing sci-fi elements begin to override its more absorbing humanistic aspects. Last Light takes place in the aftermath of that do-or-die offensive, where a tense situation teeming with militaristic infighting and civil war is brewing within the tunnels of the Russian metro. The climax of Metro 2033 saw its hero, a ranger called Artyom, ordering a missile strike on the mutated creatures, dubbed Dark Ones, inhabiting his country’s leveled expanses. ![]() Not surprisingly, through its bewitching despondency, the game manages to never warrant a description of “fun” or “lively,” but the sheer density of its dramatic melancholy annuls much of the aggravating programming issues that prevent the experience from becoming an all-around triumph. The importance of diligent reconnaissance and environmental immersion supersedes excessively refined FPS mechanics the story-driven gameplay requires an immense amount of stoicism in order for one to reach the meatiest parts of Last Light’s wantonly cheerless spectacles. Metro: Last Light, a sequel to 2010’s Metro 2033, significantly revamps the harsh, gloom-ridden visuals of its predecessor’s nuclear-decimated Moscow, creating a series of terrains so bleak and crepuscular as to make its forerunner’s appear almost pleasant by comparison. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |